Welcome to AOG.
5 Heroes. 25 card-decks. 10-minute matches. Ready?
Ascendants of Gaia is a free-to-play tactical card game for competitive players who seek MOBA-inspired teamfights, Team & Deck building and resource management.
Core Systems
A tactical card game where CCG depth meets MOBA teamfights
Turn-based action, tactical decisions, information war, and timing.
Read your opponent, plan your actions & resources, and outplay them.
No Mana Screw, Ever
Guaranteed income of resources each turn, which stack. Farm to generate extra mana or aether on demand. You control the tempo, not luck.
Hero-Focused Tactics
Your full team enters the fight at match start, positioned exactly as your saved Lineup. No need to wait for summons! Discover synergies between Heroes, cards and team spells.
The Path to Ascendance
All Heroes begin face-down. Each flip matters. The moment your fifth Hero is revealed, it triggers Ascendance, unlocking your Ultis and team Spells.
Strategic Relic System
Lean 25-card decks mean every card matters. Artifacts with ongoing effects and instant Spells complement your Heroes for decisive combos.
The Reckoning
Past turn 15, true damage escalates at the end of each player's turn, damaging allied Heroes. The Reckoning forces action and punishes stalling, ensuring every match reaches a thrilling conclusion and does not drag out.
High-Fantasy Art
The World of Gaia is brought to life with hand made illustrated Heroes, cards, and battlefield scenes. As the game grows, players will be introduced to its lore and inhabitants, among other elements.
Fair Progression
Unlock new Heroes and cards every few days through gameplay. No pay-to-win, just play-to-win. A rewarding player-first economy system that is built with respect.
Play Anywhere
Alpha runs in the browser on PC and Mac, giving early players immediate access. No installation required! Mobile app and standalone clients are planned with full launch!
Five Roles. One Team.
Pick your Lineup strategically, 1 Hero per role. Position them wisely. Each role brings unique abilities and playstyles.
Fighter
Marksman
Support
Assassin
Mage
Experiment, plan, and beat your opponent
Discover synergies between your Heroes, Deck of cards and Teamspells.

01. Build Your Lineup
Every Lineup must contain 1 Hero of each role. Position them as you please to create synergies or to confuse your opponent. Your Lineup is the heartbeat of your playstyle.
02. Build Your Deck
Assist your Heroes with Spells and Artifacts. Choose wisely - you can only bring 25 cards into battle, and each one can be a game-changer.
03. Pick Your Team Spells
Another secret weapon in your arsenal. Team Spells are special one-use cards that will be available when you Ascend. Choose them in the Deck Builder.
Spells
One-time effects. Play and discard for immediate impact.
Artifacts
Persistent passives. Maximum of four active Artifacts per player.
Team Spells
Two per player, locked until Ascendance and used once per match.
Your Aces up the Sleeve
Use your Spells for immediate impact, activate Artifacts for passive effects, and unleash Team Spells to turn the tide of the battle.
Turn Actions
What can you do in your turn?
Each turn you get one Reveal, one Strike, one Farm, and as many abilities as your Mana allows. Top that with good old-fashioned cardplay from your hand.
But be aware, Shaper: Timing is everything: Will you tack up resources for a big play or go aggressive from the start to pressure your opponent? Every action shapes the board - and every decision matters.
Reveal
Once per turn: Flip a face-down ally Hero to activate them. Each reveal raises the stakes, bringing you closer to Ascendance.
Farm
Once per turn: Attack an enemy minion to gain extra resources of your choice. Same Hero can't Strike.
Strike
Once per turn: Attack an enemy Hero to deal damage and trigger effects. Same Hero can't Farm.
Use Abilities
Spend Mana to activate your Hero's abilities. Each Hero's Skill Ability can only be used once per turn, and each Ulti only once per match.
Play Cards
Spend Aether to play Spells and Artifacts from your hand.
Play Team Spells
Once per Turn, when unlocked: You can only play one Team Spell per turn, and each Team Spell can only be played once per match.
Information War
Face-down Heroes can only use Reveal. Damage flips them immediately. Will you play aggressively to find your opponent's "carries", thus flipping more Heroes, or will you hold back and keep your opponent guessing? What if you go aggro and expose your own carries?
Ascendance Trigger
When all five Heroes of a player are face-up, they Ascend, unlocking their Ultis as well as Team Spells. Each player triggers Ascendance independently, so the timing can be different for each player. AOE damage can be risky!
Let the mind games begin
Every match starts in the "fog of war". You have no idea who the enemy Heroes are or where they are positioned. Damage reveals them, but so does your once-per-turn Reveal. Do you flip aggressively to uncover their carries, or hold back to protect your own and build your strategy? When all five Heroes of a player are face-up, they Ascend. Trigger it at the right moment, and the tide turns in an instant.
Join the Alpha
Play right in your browser
Community Driven
Share feedback, shape the game
True free-to-play
No pay to win tactics
The heartbeat of AoG.
AoG is a player-first, community driven game. Join us and gain direct access to playtests, balance discussions, and game feedback. Be heard, truly.
- Exclusive sneak peeks at new updates
- Vote on balance changes
- Bug reports and suggestions
- Chat with the devs
Join our community and become a vital part of AoG.
Ready to Ascend?
Claim Your First Victory
The Alpha awaits you, Shaper...Enter the Chasm, command your Heroes, and outsmart your opponents!

