CCG Depth Meets Hero Brawler.
5 Heroes. 25 Cards. 10 Minute matches. Every decision counts.
Command a full team of Heroes from turn 1. Use Relic cards to your advantage. Ascend to unleash your full powers.
Core Systems
Strategic Decision Making, Calculated Risks
Turn-based action, CCG depth, information war, positioning. Read your opponent and outplay them with superior strategy and tactics.
No Mana Screw, Ever
Guaranteed resources each turn. Farm to generate extra mana or aether on demand. You control the tempo, not luck.
Hero-Focused Tactics
Your full team enters the fight at match start, positioned exactly as your saved Lineup. Passives, Skills, Ultimates, along with Team Spells create tactical synergies.
The Path to Ascendance
All heroes begin face-down. Each flip raises the stakes. The moment your fifth hero is revealed, it triggers Ascendance, unlocking your Ultimates and Team Spells.
Strategic Relic System
Lean 25-card decks mean every card matters. Artifacts, Spells, and Equipment complement your heroes for decisive combos.
The Reckoning
Past turn 15, true damage escalates at the end of each player's turn, damaging allied Heroes. The Reckoning forces action and punishes stalling, ensuring every match reaches a thrilling conclusion and does not drag out.
High-Fantasy Art
The World of Gaia is brought to life with hand made illustrated heroes, relics, and battlefield scenes. As the game grows, players will be introduced to its lore and inhabitants, among other elements.
Fair Progression
Unlock new heroes and cards every few days through gameplay. No pay-to-win, just play-to-win. A rewarding player-first economy system that is built with respect.
Play Anywhere
Alpha runs in the browser on PC and Mac, giving early players immediate access. No installation required! Mobile app and standalone clients are planned with full launch!
Hero Archetypes
Five Roles. Deep Synergies and Tactics.
Pick your Lineup strategically. Pick 1 hero per role. Each role brings unique abilities and playstyles.
Fighter
The vanguard. High HP, medium damage, crowd control.
Marksman
The main damage dealer. Low HP, high damage.
Support
Healing, buffs, defensive spells. Keeps your heroes alive.
Assassin
Burst damage, "critical strikes", and Conditions. High risk, high reward.
Mage
Damaging spells, debuffs. Controls the battlefield.
Lineup & Deck Building
Experiment, plan, win
Discover synergies between your Heroes, Relic cards and Teamspells.
Build Your Lineup
Every Lineup must contain 1 Hero of each role. Position them as you please to create synergies or to confuse your opponent. Your Lineup is the heartbeat of your playstyle.
Build Your Deck
Assist your heroes with Spells, Artifacts and Equipment. Choose wisely - you can only bring 25 cards into battle, and each one can be a game-changer.
Pick Your Team Spells
The icing on the cake. Team Spells are special one-time use cards that will be available when Ascendance is triggered. Coordinate them with your hero abilities for maximum impact.
Spells
One-time effects. Play and discard for immediate impact.
Equipment
Attach to a face-up ally hero. One per hero, destroyed on death.
Artifacts
Persistent passives. Maximum of four active Artifacts per player.
Team Spells
Two per player, locked until Ascendance and used once per match.
Relics & Team Spells
Your Aces up the Sleeve
Use your Spells, attach Equipment on your Heroes, activate Artifacts for passive effects, and unleash Team Spells to turn the tide of the battle.
Turn Actions
What can you do in your turn?
Carefully select when and what to do with your limited actions each turn. Do you strike to pressure your opponent, or do you farm to build resources for a bigger play later? Maybe you cast a spell to turn the tides immediately. The choice is yours, and every decision counts.
Reveal
Once per turn: Flip a face-down ally hero to activate them. Each reveal raises the stakes, bringing you closer to Ascendance.
Farm
Once per turn: Attack an enemy minion to gain extra resources of your choice. Same hero can't Strike.
Strike
Once per turn: Attack an enemy hero to deal damage and trigger effects. Same hero can't Farm.
Use Abilities
Spend Mana to activate your hero's abilities. Each Hero's Skill Ability can only be used once per turn, and each Ultimate only once per match.
Play Cards
Spend Aether to play Spells, Artifacts, and Equipment from your hand.
Play Team Spells
Once per Turn, when unlocked: You can only play one Team Spell per turn, and each Team Spell can only be played once per match.
Information War
Face-down heroes can only use Reveal. Damage flips them immediately. Will you play aggressively to find your opponent's "carries", thus flipping more heroes, or will you hold back and keep your opponent guessing? What if you go aggro and expose your own carries?
Ascendance Trigger
When all five heroes of a player are face-up, they Ascend, unlocking their Ultimates as well as Team Spells. Each player triggers Ascendance independently, so the timing can be different for each player. AOE damage can be risky!
Face-Down & Ascendance
Unlocking your Potential
Hidden heroes create mind games. Ascendance signals the peak of the teamfight!
Full Launch Set
20 Heroes, 80 Relics, 6 Team Spells
Over 1000 hero combinations for your Lineup. And that is just the start. We have a special roadmap of content planned, with new heroes, cards, and mechanics being added regularly after launch.
Join the Alpha
Play right in your browser
Community Driven
Share feedback, shape the game
True free-to-play
No pay to win tactics
Discord is the Frontline
Direct access to playtests, balance discussions, hero previews, and game feedback. Be heard, truly.
- Exclusive sneak peeks at new heroes and cards
- Vote on balance changes
- Chat with the devs
Shape the game. Join the community. Be part of AoG.
Ready to Ascend?
Claim Your First Victory
The Alpha awaits. Enter the Chasm, command your heroes, and outsmart your opponent.
No download. No commitment. Share your thoughts on Discord.