Currently on Alpha. Original Illustrations from top Artists will be added later.

CCG Depth Meets Hero Brawler.

5 Heroes. 25 Cards. 10 Minute matches. Every decision counts.

Command a full team of Heroes from turn 1. Use Relic cards to your advantage. Ascend to unleash your full powers.

Core Systems

Strategic Decision Making, Calculated Risks

Turn-based action, CCG depth, information war, positioning. Read your opponent and outplay them with superior strategy and tactics.

No Mana Screw, Ever

Guaranteed resources each turn. Farm to generate extra mana or aether on demand. You control the tempo, not luck.

Hero-Focused Tactics

Your full team enters the fight at match start, positioned exactly as your saved Lineup. Passives, Skills, Ultimates, along with Team Spells create tactical synergies.

The Path to Ascendance

All heroes begin face-down. Each flip raises the stakes. The moment your fifth hero is revealed, it triggers Ascendance, unlocking your Ultimates and Team Spells.

Strategic Relic System

Lean 25-card decks mean every card matters. Artifacts, Spells, and Equipment complement your heroes for decisive combos.

The Reckoning

Past turn 15, true damage escalates at the end of each player's turn, damaging allied Heroes. The Reckoning forces action and punishes stalling, ensuring every match reaches a thrilling conclusion and does not drag out.

High-Fantasy Art

The World of Gaia is brought to life with hand made illustrated heroes, relics, and battlefield scenes. As the game grows, players will be introduced to its lore and inhabitants, among other elements.

Fair Progression

Unlock new heroes and cards every few days through gameplay. No pay-to-win, just play-to-win. A rewarding player-first economy system that is built with respect.

Play Anywhere

Alpha runs in the browser on PC and Mac, giving early players immediate access. No installation required! Mobile app and standalone clients are planned with full launch!

Hero Archetypes

Five Roles. Deep Synergies and Tactics.

Pick your Lineup strategically. Pick 1 hero per role. Each role brings unique abilities and playstyles.

Fighter

The vanguard. High HP, medium damage, crowd control.

Marksman

The main damage dealer. Low HP, high damage.

Support

Healing, buffs, defensive spells. Keeps your heroes alive.

Assassin

Burst damage, "critical strikes", and Conditions. High risk, high reward.

Mage

Damaging spells, debuffs. Controls the battlefield.

Lineup & Deck Building

Experiment, plan, win

Discover synergies between your Heroes, Relic cards and Teamspells.

01

Build Your Lineup

Every Lineup must contain 1 Hero of each role. Position them as you please to create synergies or to confuse your opponent. Your Lineup is the heartbeat of your playstyle.

02

Build Your Deck

Assist your heroes with Spells, Artifacts and Equipment. Choose wisely - you can only bring 25 cards into battle, and each one can be a game-changer.

03

Pick Your Team Spells

The icing on the cake. Team Spells are special one-time use cards that will be available when Ascendance is triggered. Coordinate them with your hero abilities for maximum impact.

Spells

One-time effects. Play and discard for immediate impact.

Equipment

Attach to a face-up ally hero. One per hero, destroyed on death.

Artifacts

Persistent passives. Maximum of four active Artifacts per player.

Team Spells

Two per player, locked until Ascendance and used once per match.

Relics & Team Spells

Your Aces up the Sleeve

Use your Spells, attach Equipment on your Heroes, activate Artifacts for passive effects, and unleash Team Spells to turn the tide of the battle.

Turn Actions

What can you do in your turn?

Carefully select when and what to do with your limited actions each turn. Do you strike to pressure your opponent, or do you farm to build resources for a bigger play later? Maybe you cast a spell to turn the tides immediately. The choice is yours, and every decision counts.

Reveal

Once per turn: Flip a face-down ally hero to activate them. Each reveal raises the stakes, bringing you closer to Ascendance.

Farm

Once per turn: Attack an enemy minion to gain extra resources of your choice. Same hero can't Strike.

Strike

Once per turn: Attack an enemy hero to deal damage and trigger effects. Same hero can't Farm.

Use Abilities

Spend Mana to activate your hero's abilities. Each Hero's Skill Ability can only be used once per turn, and each Ultimate only once per match.

Play Cards

Spend Aether to play Spells, Artifacts, and Equipment from your hand.

Play Team Spells

Once per Turn, when unlocked: You can only play one Team Spell per turn, and each Team Spell can only be played once per match.

Information War

Face-down heroes can only use Reveal. Damage flips them immediately. Will you play aggressively to find your opponent's "carries", thus flipping more heroes, or will you hold back and keep your opponent guessing? What if you go aggro and expose your own carries?

Ascendance Trigger

When all five heroes of a player are face-up, they Ascend, unlocking their Ultimates as well as Team Spells. Each player triggers Ascendance independently, so the timing can be different for each player. AOE damage can be risky!

Face-Down & Ascendance

Unlocking your Potential

Hidden heroes create mind games. Ascendance signals the peak of the teamfight!

Full Launch Set

20 Heroes, 80 Relics, 6 Team Spells

Over 1000 hero combinations for your Lineup. And that is just the start. We have a special roadmap of content planned, with new heroes, cards, and mechanics being added regularly after launch.

Join the Alpha

Play right in your browser

Community Driven

Share feedback, shape the game

True free-to-play

No pay to win tactics

Discord is the Frontline

Direct access to playtests, balance discussions, hero previews, and game feedback. Be heard, truly.

  • Exclusive sneak peeks at new heroes and cards
  • Vote on balance changes
  • Chat with the devs
Join Now

Shape the game. Join the community. Be part of AoG.

Ready to Ascend?

Claim Your First Victory

The Alpha awaits. Enter the Chasm, command your heroes, and outsmart your opponent.

No download. No commitment. Share your thoughts on Discord.